Campaign |
---|
AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS |
Era |
AoH D - AOL D(AM) EoM EoMR I IC PYR(DE5ul) PYR(DE7l) |
Language |
C |
Any Arendian clan only supports and upkeeps the best archers out of war time. Training new archers is never a priority. This means that any archers who do join the clan's army in times of need are usually hunters from the clans or towns, those already familiar with their weapons. They bring little to no armor and only whatever bow they use at their homes, typically a handmade hunting bow or a family heirloom. They are also normally expected to hunt for their own food, and supply their own arrows. But in the end all of this is worth it, for any archers who do get accepted as regulars are treated well with good pay and food.
Advances from: | |
---|---|
Advances to: | Feather Bow Hunter |
Cost: | 16 |
HP: | 32 |
Movement: | 5 |
XP: | 48 |
Level: | 1 |
Alignment: | lawful |
ID | Arendian Archer |
Abilities: |
sword blade | 6 - 2 melee | ||
bow pierce | 6 - 3 ranged |
Resistances: | |
---|---|
blade | 0% |
pierce | 0% |
impact | 0% |
fire | 0% |
cold | 0% |
arcane | 20% |
Terrain | Movement Cost | Defense |
---|---|---|
Cave | 2 | 40% |
Coastal Reef | - | 100% |
Deep Water | 99 | 20% |
Flat | 1 | 40% |
Forest | 2 | 50% |
Frozen | 3 | 20% |
Hills | 2 | 50% |
Impassable | 99 | 40% |
Mountains | 3 | 60% |
Mushroom Grove | 2 | 50% |
Sand | 2 | 30% |
Shallow Water | 3 | 20% |
Swamp | 3 | 20% |
Unwalkable | 99 | 20% |